The “Vengeance” Update

A few weeks on from the Fighters update and the quest system is now ready to run with Daggerfall’s main story quest. Well, the first few quests at least. Welcome to the Vengeance update!

 

The aim of this test cycle is to ensure the main quest can be experienced by a non magic using character. My plan is to roll out the main quest in small bite-sized pieces with the ability to reset the main quest instantly to one of several critical points along the way. This forum post has all the details.

In summary, you can use the console command “setmqstage number” to setup your character level, reputation, global variables, and quest loadout to start testing main quest from any point. Right now stage 1 and 2 are active, and more will be added in the coming weeks.

 

By limiting quests to a handful at a time, I can build out remaining quest actions in small pieces while bug-fixing the live quests. Hopefully this will keep testers on track and communicating in a standard way. But you can try to play ahead through the whole main quest right now if you so choose. Only please keep in mind some of the later quests are missing action support and will not execute properly. So play ahead for fun but keep the real testing and feedback for the current stages.

 

Also new in this version is full save/load of quest state. If a quest breaks or doesn’t go as planned, you can send me your save file and I’ll be able to inspect what’s happening from the save data. A lot of other bug fixes and small improvements have also made their way into the latest builds.

 

You will find latest builds on the Live Builds page as usual. I hope you enjoy playing through the first few story quests in Daggerfall Unity. Don’t forget, this forum thread is the right place for discussion and feedback. If you want more micro updates on the project, follow me on Twitter @gav_clayton.