DFTFU Developer Preview 1.3.29

Edit: Release version 1.3.31 now available.

Daggerfall Tools for Unity 1.3.29 is now available to developers for testing. This is a close-to-final version that still has a few kinks to iron out. However it should be close enough for developers to start testing and migrating their work.

The key new features of this version are:

  • Full Unity 5 compatibility.
  • New material and texture system.
  • Using Standard shader everywhere possible.
  • Simplified custom shaders for tile maps and billboard batches.
  • Significantly improved batching and performance when using new Deferred path.
  • Improved billboard batching using geometry shader, now supporting animation.
  • Events at key locations.
  • Started using prefabs for layout of non-static items such as doors, lights, and enemies.
  • Many small bug fixes and improvements.

I did mention there were still a few kinks to iron out, so I value any feedback on this version prior to full release.

I am also working on a full documentation refresh and new tutorials for some of the new features (like events and prefabs). This will take a few weeks to complete. I am planning full online API documentation starting from release 1.3.

Happy testing! If you have any feedback, please use the following forum thread.

http://forums.dfworkshop.net/viewtopic.php?f=7&t=74

Posted in Daggerfall Tools for Unity, Releases, Workshop News.