It Lives!

With some back-end and core actions out of the way, it was incredibly satisfying to watch the quest system spring into life today. The two bootstrap quests are now launched with a new character. They don’t do much more than popup messages right now, but everything starts somewhere.

The work from here is “just” building out all the remaining actions and conditions for quest scripting. I say “just” because it’s still a huge amount of work. But it’s finally starting to feel like I’m getting somewhere!

If this doesn’t look like an awful lot of progress for a few months work, remember it’s a black triangle milestone. This is a pioneer of more interesting stuff to come.

[gfycat data_id=”InfiniteJitteryCrab”]

Posted in Daggerfall Unity, Visual Diary.

3 Comments

  1. Sounds promising.
    There’s a lot of bugs in Daggerfall’s quest engine. I hope, you’ll fix them all.

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