Effect System Status

Effects are the heart of Daggerfall’s spells, magic items, potions, diseases, advantages & disadvantages, and more. Almost anything that operates on an entity (such as the player or an enemy in game) by raising/lowering some attribute can be considered an effect. Each effect has a fairly singular purpose, for example “damage health” or “cure poison”. You can learn more about Daggerfall’s spell effects on this UESP page.

This page shows the current state of effect system in Daggerfall Unity. Items are colour-coded to the following legend:

  • Feature Complete (all done but subject to bug fixes and future refinements)
  • Mostly Complete (almost there, could be waiting on another system)
  • In Progress (work started but still has some way to go)
  • Not Started (work is yet to begin on this item)
  • Unscheduled (work will not begin within time frame of current version)

 

Spells

Each spell effect in Daggerfall is defined by a Group index and SubGroup index. The list of effects below is ordered by Group index then SubGroup index in bullet points (where present).

[0] Paralyze

[1] Continuous Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[2] Create Item

[3] Cure

  • [0] Disease
  • [1] Poison
  • [2] Paralysis
  • [3] Magic

[4] Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[5] Disintegrate

[6] Dispel

  • [0] Magic
  • [1] Undead
  • [2] Daedra

[7] Drain

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[8] Resist

  • [0] Fire
  • [1] Cold
  • [2] Poison
  • [3] Shock
  • [4] Magic

[9] Fortify Attribute

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[10] Heal

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[11] Transfer

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[12] Soul Trap

[13] Invisibility

  • [0] Normal
  • [1] True

[14] Levitate

[15] Light

[16] Lock

[17] Open

[18] Regenerate

[19] Silence

[20] Spell Absorption

[21] Spell Reflection

[22] Spell Resistance

[23] Chameleon

  • [0] Normal
  • [1] True

[24] Shadow Form

  • [0] Normal
  • [1] True

[26] Climbing

[27] Jumping

[28] Free Action

[29] Lycanthropy

[30] Water Breathing

[31] Water Walking

[33] Calm

  • [0] Animal
  • [1] Undead
  • [2] Humanoid

[34] Charm Mortal

[35] Shield

[39] Detect

  • [0] Magic
  • [1] Enemy
  • [2] Treasure

[40] Identify

[43] Teleport

[44] Tongues

 

Diseases

  • WitchesPox
  • Plague
  • YellowFever
  • StomachRot
  • Consumption
  • BrainFever
  • SwampRot
  • CalironsCurse
  • Cholera
  • Leprosy
  • WoundRot
  • RedDeath
  • BloodRot
  • TyphoidFever
  • Dementia
  • Chrondiasis
  • WizardFever

 

Last updated 28 May 2018