I’ve created some informational pages about Daggerfall Tools for Unity, including a Feature Gallery of the more visual features. The Introduction and What’s It For? pages should be of great help with communicating the purpose of the toolset.
If for some reason anyone wants to follow what I’m up to on a daily basis, I frequently post small progress updates and screenshots on Twitter. Follow @dfinterkarma for more.
I’ve uploaded a new web demo showing interior/exterior transitions of town buildings.
Controls: WSAD to move, SPACE to jump, SHIFT to toggle run, LEFTMOUSECLICK to activate doors, ESC to uncapture mouse.
I’m far from done with interiors, but the above demo is interesting in that all interiors are loaded procedurally. All interior models, layout data, and materials are converted in realtime from native binary data, right inside your web browser.
Essentially, Daggerfall’s world is being constructed from original binary data on another platform without emulation. The same could be done for an iOS or Android build, or any other platform supported by Unity. The total compressed build size is only 17MB.