Tutorial – Cloning from GitHub

If you’re interested in developing mods or contributing to Daggerfall Unity, you’ll first need to clone the project from GitHub. This light tutorial goes through the basic process of cloning Daggerfall Unity using GitHub for Desktop and opening with a fresh Unity install. There are many other ways to clone from git, but this is probably […]

Prefab Basics Tutorial 1.3

The Prefab Basics tutorial is now live on the Daggerfall Tools for Unity Tutorials page. This tutorial covers the following topics: A summary of prefabs in Unity and how they are used in Daggerfall Tools for Unity. Changing behaviour of dungeon lights by creating a custom prefab. Creating a custom dungeon by instantiating a random […]

New Tutorials

As part of the 1.3 release, I will be refreshing all existing tutorials and writing some new ones to round everything out. The manual has now been retired and rolled into a brand new tutorial called Getting Started which covers the extreme basics of setting up a new project. This will be the new starting point […]

City Tutorial and 1.0.2 Update

Daggerfall Tools for Unity 1.0.2 is now available. This version completely overhauls the DaggerfallSky component. Skies are now more flexible, working in both Forward and Deferred paths. Skies will thread-load data and allow for dynamic changes at runtime. The City Basics tutorial is also available from the Tutorials menu page. Please update to 1.0.2 before running this […]

Dungeon Tutorial and 1.0.1 Update

Daggerfall Tools for Unity 1.0.1 is now available for download. This version contains minor bug fixes and improvements to the weapon system. The first tutorial is now also available. This introductory tutorial steps you through creating a new scene, importing a dungeon, setting up weapons, and more. You will find this and all future tutorials […]

Daggerfall Unity Beta 0.11.3

Daggerfall Unity 0.11.3 is now available on Live Builds page. This is another general bug-fix release with some updates to mod system. Starting from this release, I’m attaching zipped builds along with patch notes to Releases page on GitHub. This will eventually become a longer-term archive for older builds even after they’re cleaned up from Live Builds […]