Localizing Strings in Daggerfall Unity – Part 6

SeriesLocalizing Strings in Daggerfall Unity – Part 1Localizing Strings in Daggerfall Unity – Part 2Localizing Strings in Daggerfall Unity – Part 3Localizing Strings in Daggerfall Unity – Part 4Localizing Strings in Daggerfall Unity – Part 5Localizing Strings in Daggerfall Unity – Part 6 Custom Fonts Note: Before progressing to this tutorial, please update source project […]

Daggerfall Unity Beta 0.11.3

Daggerfall Unity 0.11.3 is now available on Live Builds page. This is another general bug-fix release with some updates to mod system. Starting from this release, I’m attaching zipped builds along with patch notes to Releases page on GitHub. This will eventually become a longer-term archive for older builds even after they’re cleaned up from Live Builds […]

Localizing Strings in Daggerfall Unity – Part 5

SeriesLocalizing Strings in Daggerfall Unity – Part 1Localizing Strings in Daggerfall Unity – Part 2Localizing Strings in Daggerfall Unity – Part 3Localizing Strings in Daggerfall Unity – Part 4Localizing Strings in Daggerfall Unity – Part 5Localizing Strings in Daggerfall Unity – Part 6 Create Mod Settings We’ve now created new locales, string tables, imported text, […]

Localizing Strings in Daggerfall Unity – Part 4

SeriesLocalizing Strings in Daggerfall Unity – Part 1Localizing Strings in Daggerfall Unity – Part 2Localizing Strings in Daggerfall Unity – Part 3Localizing Strings in Daggerfall Unity – Part 4Localizing Strings in Daggerfall Unity – Part 5Localizing Strings in Daggerfall Unity – Part 6 Understanding RSC Markup Before configuring our mod for distribution, we’re going to […]

Localizing Strings in Daggerfall Unity – Part 3

SeriesLocalizing Strings in Daggerfall Unity – Part 1Localizing Strings in Daggerfall Unity – Part 2Localizing Strings in Daggerfall Unity – Part 3Localizing Strings in Daggerfall Unity – Part 4Localizing Strings in Daggerfall Unity – Part 5Localizing Strings in Daggerfall Unity – Part 6 Editing Strings In Part 1, we setup the string tables to receive […]

Localizing Strings in Daggerfall Unity – Part 2

SeriesLocalizing Strings in Daggerfall Unity – Part 1Localizing Strings in Daggerfall Unity – Part 2Localizing Strings in Daggerfall Unity – Part 3Localizing Strings in Daggerfall Unity – Part 4Localizing Strings in Daggerfall Unity – Part 5Localizing Strings in Daggerfall Unity – Part 6 Playing in Unity Editor If you’ve followed tutorial up to this point, […]