Creating SDF Fonts For Daggerfall Unity

Note: This information is out of date as of July 2019 and no longer applies. Fonts in Daggerfall Unity are now standard Unity TextMeshPro (TMP) fonts internally and font replacements are part of the Localization features entering preview in v0.10.26-alpha. Introduction All the way back in September, I upgraded font rendering in Daggerfall Unity to […]

Mod Features

Mod Loading Scripts Settings Save Data Custom Data Localization Asset Loading Game Resources Mods Interaction Mod Loading Create Inside the Unity Editor, go to Assets/Game/Mods and create a subfolder for your mod, then open Daggerfall Workshop > Mod Builder, choose a title and save the manifest file inside the folder from previous point (i.e. Assets/Game/Mods/Example/Example.dfmod.json). […]

Guild Systems

Hi everyone, Hazelnut here. Interkarma has asked me to write a blog post about some of the work I have been doing recently, so for this post Daggerfall Workshop has been taken over by me! Muhahahaha… etc. I’m sure your regularly scheduled Interkarma posts will return soon, so don’t worry. Anyway, allow me to introduce […]

Models & Flats

Prerequisites Core Features Common Models Flats Mobile Person Assets Advanced Object Positioner Wall Prop Positioner Face Wall Day Night Doors Limitations Prerequisites Daggerfall Modelling Explores and exports all of Daggerfall’s 3D models, cities, and dungeons.Works like a visual atlas for searching and exploring anywhere in Daggerfall’s world. Daggerfall Imaging 2 Opens and exports Daggerfall’s image […]

Modding System

Play with Mods Introduction Security considerations Installation Configuration Share presets Released Mods Develop new Mods Scripting Import Assets Main Assets Additional Resources Write Quests Localization Extensions Release Mods Play with Mods Introduction Daggerfall Unity includes modding support. A mod for Daggerfall Unity has .dfmod extension and it can contain different kinds of assets, including C# […]

Questing Part 3 – Anatomy of a Task

The quest system back-end is coming along. I’m sad it’s not further along by now, but life has a way of disrupting plans. The important thing is I’m still making progress and have some good stuff to share today. In this post, I will dissect tasks along with their conditions and actions, which together form the meat of […]