Back To Work 2017

Hey everyone, belated happy new year for 2017! I’m back to work after taking a few weeks off. Now things have settled down, I’m also back to working on Daggerfall Unity’s quest system. You can expect a blog post for part 3 of this series soon. Quests are the beating heart of Daggerfall, everything from the […]

Questing Part 2 – Compiling

In the first part of this series, I discussed how I’ll be using source files output by Tipton’s Template v1.11 for quests in Daggerfall Unity. If you’d like to check these out in full, the quest source files are already on GitHub. Follow this link to view them (ignore the .meta files). Some interesting quest […]

Standalone Builds Update

After launching Live Builds a week ago, I’ve been very happy with the ability to push out small incremental changes. Besides the streamlined build process and less of a wait time, it also means I’m not overwhelmed with bugs every release. I can now tackle large problems fast and keep track of smaller problems for when I […]

New Options For Downloading Builds

The 0.3 release should be wrapped up in the next week or so, provided nothing comes up in testing to cause delays. Along with 0.3 there will be more options for downloading builds to better cater to various groups in the community. Read on to see what’s coming up.       If you just […]

Upcoming Release 0.3

The 0.3 point release is coming together and should be available sometime late in July. Here’s a quick summary of upcoming features.   Modding Support Lypyl’s mod framework is undoubtedly the star of 0.3. You can read his post about it and check out a few work-in-progress tutorials on the forums. While still early days, I […]

Modding Support

Interkarma has asked me to write a quick overview about the upcoming modding feature that will be in version 0.3 that I’ve been working on. Currently mods need to be built into a Daggerfall Unity project to work, which is an obvious limitation.  Interkarma has gone out of his way to support a bunch of […]