It’s time for a fresh round of Live Builds for January 2019. The last month has seen a lot of progress across a wide variety of systems, so rather than waste time on an intro. let’s get right into it.
The full loop of Daggerfall-styled vampirism is now in the game from curse all the way through to cure. Each time you’re mauled by a vampire, you have a 0.6% chance of contracting the disease that will transform your character into one of their kind. Some time after being infected, your rest will be plagued with bad dreams. Unless you like fangs and late-night shopping, this would be a good time to find a temple and cure yourself of diseases.
If you allow the disease to continue a few days, you will “die” and awaken two weeks later interred somewhere in the region. In classic Daggerfall, your death will also remove you from all guilds and reset your legal reputations. At this time, Daggerfall Unity doesn’t modify guild memberships or reputations, this will be implemented sometime in the next few months.
Becoming a vampire comes with some great perks. You can no longer be touched by weapons less than silver quality, you get +20 to most attributes, +30 to Climbing, Critical Strike, Hand-to-Hand, Jumping, Running, and Stealth, and unique vampire versions of spells including one specific to your clan. I should note that only Levitate and clan-specific spells are currently delivered to vampires. Charm Mortal and Calm Humanoid are not working yet, but will be added soon. You also get a nice set of fangs and some really bloodshot eyes.
It’s not all positive though. As a vampire, you will start taking damage from sunlight and holy place. But most pressing of all is the need to satiate your urge to kill at least once a day. If you fail to kill each day, you will find yourself unable to rest which can make things difficult. Fast travel will also make you arrive at night, so you will have limited time windows for shopping in cities before they close.
After playing for a while, you will receive unique vampire quest, starting with an introduction ques from your clan. There are 10 vampire quests in total, including one that will cure you of the infliction.
It’s probably worth mentioning that most of the back-end work for racial override effects is now complete, so lycanthropy won’t be too far away.