Daggerfall Unity 0.2 Release

This post is a mirror of the new standalone download page. Please refer to this page for the latest version.

Daggerfall Unity 0.2

Daggerfall Unity 0.2 is now available for general download. Key features of this build are:

  • Nearly complete item back-end. Monster loot and treasure piles coming soon.
  • Inventory UI.
  • Setup helper UI.
  • Persistent data for settings, keybinds, and saves.
  • Hundreds of small bug fixes and enhancements.
  • Travel map (Lypyl).
  • Almost complete support of dungeon actions (Lypyl).
  • Updates to enhanced sky (Lypyl)
  • Dungeon and interior auto-map (Nystul).
  • Realtime reflections (Nystul).
  • Animated grass and birds (Uncanny_Valley).

 

Download

Current version: 0.2.9 (9 April 2016)

Windows

[ddownload id=”2415″ text=”Download Daggerfall Unity Test (Windows)”]

Linux

[ddownload id=”2416″ text=”Download Daggerfall Unity Test (Linux)”]

Mac

[ddownload id=”2451″ text=”Download Daggerfall Unity Test (Mac)”]

Note: Mac build is experimental as I don’t own a Mac to test on. Please let me know how you go with it on forums (see below).

 

Game Files

For convenience, here is a universal archive of compatible Daggerfall game files. This is primarily for platforms where installing Daggerfall is more difficult (e.g. Linux) but can be used on any supported desktop platform.

Note: This download contains game data only for Daggerfall Unity. It is not a standalone version of Daggerfall.

DaggerfallGameFiles.zip (Google Drive link)

 

Controls

General

  • Mouse to look.
  • W, S, A, D to move.
  • C to toggle crouch.
  • SHIFT (hold) to run.
  • SPACE to jump.
  • LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
  • ESC to pause game or go back to previous window.
  • F5 to open Character Sheet.
  • F6 to open inventory.
  • M to open interior automap (indoors only).
  • V to open travel map (outdoors only).
  • ` (backquote) to open console. Enter help to list console commands.

Weapons

  • Z to unsheathe / sheathe weapon.
  • H to switch equipped hands.
  • RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

  • F9 to quick-save.
  • F12 to quick-load.

Note: Keys can be rebound by editing keybinds.txt. See manual for more details. A full key-binding UI will be implemented in a future release.

 

Manual

A PDF manual is included with the download, but you can also download a standalone copy.

 

Feedback

If you would like to offer feedback and bug reports, please use this thread on the forums or contact me directly.

Daggerfall Unity 0.1 Release

DaggerfallUnity0.1Release

 

After several test iterations, Daggerfall Unity is feeling reasonably solid across the two main platforms Windows and Linux. A huge thanks to all testers who helped discover early bugs and quirks. There’s obviously still more to fix, and a lot of game features to implement, but we have a pretty good starting point with this build. At some point, I need to push a stick into the ground and say “it starts here.”

 

It Starts Here

Daggerfall Unity 0.1 is now available for general download. Key features of this build are:

  • Create a new character or load an existing character from a classic Daggerfall save.
  • The entire world of the Illiac Bay is ready to explore at 1:1 scale to Daggerfall itself. Go anywhere, enter any dungeon, and explore any town.
  • Quick-save and quick-load your progress.
  • Dungeons are populated with fixed and random enemies just like in Daggerfall.
  • Basic combat mechanics with the ebony dagger.
  • Game console for enabling god mode, setting run speed, teleporting around world, etc.
  • Lypyl’s enhanced sky mod with dynamic skybox, procedural clouds, and even phases of the moon!
  • Nystul’s beautiful far terrain mod and improved terrain generation.

 

Download

Updated to 0.1.1.

[ddownload id=”2298″ text=”Download Daggerfall Unity 0.1.1 (Windows)”]

[ddownload id=”2299″ text=”Download Daggerfall Unity 0.1.1 (Linux)”]

 

Manual

A PDF manual is included with the download, but you can also download a standalone copy.

 

Feedback

If you would like to offer feedback and bug reports, please use this thread on the forums or contact me directly.

 

What’s Next

I will be a little quiet the next few weeks due to current work commitments, but rest assured the next release is already being worked on. I will soon repeat the process of dropping test builds leading up to the next release milestone. Here’s a list of features scheduled for the next release.

  • Early item support! Inventory will be imported from classic saves.
  • Ability to open inventory window and equip items.
  • Loot enemy corpses and treasure piles.
  • Full save/load UI allowing for multiple saves.
  • In-game options UI for changing game settings.
  • The ability to rest to recover health.
  • More contributor mods.
  • More bug fixes.

There’s a lot of open source activity happening at the moment from contributors, so it’s possible we might end up with more features in the second release than listed above. I will reveal these on Twitter as they become ready to show off.

Daggerfall Unity Test Build 3

DaggerfallUnityTest3Splash

Download

[ddownload id=”2287″ text=”Download Daggerfall Unity 0.0.6 (Windows)”]

[ddownload id=”2288″ text=”Download Daggerfall Unity 0.0.6 (Linux)”]

Please also download the ReadMe!

 

Patch Notes

  • Changed how genders are imported from classic saves based on new idea that gender byte is actually a bitfield and only first bit controls gender (0 for male, 1 for female). This should allow more classic saves to open. Requires more testing, please report any further issues with gender-swapped characters. Vampire/werewolf characters are still not considering working.
  • Fixed issue where player would appear in wrong exterior cell after loading game to an interior cell.
  • Fixed issue where saved player position would be incorrect after changing terrain sampler (e.g. enabling/disabling Nystul’s improved terrain then loading a saved game). When a change to terrain sampler is detected, player will be relocated to outside current location, or to origin of map cell if no location present. This logic may trigger when loading a quick-save created prior to 0.0.6.
  • Fixed another casing issue when lazy-loading saves in Linux for save importer.
  • Some buildings do not have an interior. These will now display the old chestnut “This house has nothing of value.” rather than throw an exception.
  • Class-based enemies (e.g. Spellsword, Thief) now have a health pool and can hurt you. Look out!

 

Controls

General

  • Mouse to look.
  • W, S, A, D to move.
  • SHIFT (hold) to run.
  • SPACE to jump.
  • LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
  • ESC to pause game or go back to previous window.
  • F5 to open Character Sheet.

Weapons

  • Z to toggle weapon.
  • RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

  • F9 to quick-save.
  • F12 to quick-load.

 

Feedback

Preferred method of feedback is the following thread on the forums.

http://forums.dfworkshop.net/viewtopic.php?f=18&t=161

 

When reporting bugs, please include the following in your report.

  • A clear description of what went wrong and process to reproduce problem (if possible).
  • Main system specs (OS, CPU, RAM, GPU).
  • Any output logs or save files as requested. See ReadMe for more information.

 

Thankyou!

And once again, a big thankyou to all contributors, testers, and supporters of this project. You are each helping to create something wonderful.

Daggerfall Unity Test Build 2

DaggerfallUnityTest2Splash

Download

Updated to 0.0.5.

[ddownload id=”2276″ text=”Download Daggerfall Unity 0.0.5 (Windows)”]

[ddownload id=”2277″ text=”Download Daggerfall Unity 0.0.5 (Linux)”]

Please also download the ReadMe!

 

Controls

General

  • Mouse to look.
  • W, S, A, D to move.
  • SHIFT (hold) to run.
  • SPACE to jump.
  • LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
  • ESC to pause game or go back to previous window.
  • F5 to open Character Sheet.

Weapons

  • Z to toggle weapon.
  • RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

  • F9 to quick-save.
  • F12 to quick-load.

 

Feedback

Preferred method of feedback is the following thread on the forums.

http://forums.dfworkshop.net/viewtopic.php?f=18&t=154

 

When reporting bugs, please include the following in your report.

  • A clear description of what went wrong and process to reproduce problem (if possible).
  • Main system specs (OS, CPU, RAM, GPU).
  • Any output logs or save files as requested. See ReadMe for more information.

 

Thankyou!

And once again, a big thankyou to all contributors, testers, and supporters of this project. You are each helping to create something wonderful.

Daggerfall Unity Test Build 1

StartingCave

Download

The first test build of Daggerfall Unity is now available for download. Grab your version below.

[ddownload id=”2225″ text=”Download Daggerfall Unity 0.0.1 (Windows)”]

[ddownload id=”2259″ text=”Download Daggerfall Unity 0.0.1 (Linux)”]

Note: Please see Setting Up below for more information on running build.

Note for Linux users: This build has videos and MIDI audio disabled. This will be fixed in test build 2.

Update

  • Users are reporting UI scaling issues. I have been able to reproduce this and will fix as soon as possible.

Purpose

I plan to drop multiple test builds leading up to first true release. Each test build will open up more features and fix more bugs. By the time the first true release is available, I’m hoping most of the big problems will be resolved.

Thank you to any testers who jump in this early and let me know of problems you encounter. While testing, please keep in mind this build is specifically to test the below key items. At this time, I don’t require any bug reports unless it pertains to the following.

  • Does the build run on your system?
  • Can you start a new game, create a character, and spawn to the bottom of Privateer’s Hold?
  • Can you exit Privateer’s Hold into the outside world?
  • Can you quick-save and quick-load successfully while inside a dungeon and in wilderness?
  • Can you load an existing character from a classic Daggerfall save game?
  • Can you use F5 in-game to view your character sheet, and was your character loaded successfully? (Note: character items are not currently loaded).

Limitations

This build is missing several features planned for the first true release. Following are the main limitations of this build.

  • Only a single quick-save slot is currently available for Daggerfall Unity games. This is pending more work on custom UI windows.
  • Cannot save or load inside buildings.
  • When loading a classic save, the player will not spawn inside buildings or dungeons. If you have a save where your character is inside a building or dungeon your character will instead spawn to an approximate exterior position.
  • No fast travel.
  • Cannot rebind keys.
  • No resting to recoup health.

Setting Up

To play this build of Daggerfall Unity, please follow these steps.

  1. Have a clean install of Daggerfall available (patched to .213). DaggerfallSetup is preferred.
  2. Unzip the download package.
  3. Edit settings.ini inside Daggerfall Unity_Data folder to setup your game. See below section on INI file.
  4. Run the Daggerfall Unity application.

Note: CD-based installs of Daggerfall may not install videos locally, resulting in a crash to black screen. If this happens (and your Daggerfall path is definitely correct), check that you have 17 *.VID folders in your installs arena2 folder. If these are missing, you can copy .VID files from the CD to your local arena2 folder.

INI File

The INI file contains all game settings. Not all settings are currently live. Key settings are.

  • MyDaggerfallPath. This should be set to your top-level Daggerfall folder. This is the folder containing the “arena2” and “SAVE” folders. For example, this path might be C:\ Games\Daggerfall on Windows. On Linux, it will look something like /home/YourName/Games/Daggerfall. Remember that Linux paths are case-sensitive.
  • MyDaggerfallUnitySavePath. When left blank saves will be directed to Daggerfall Unity_Data folder.
  • InvertMouseVertical. If you want to invert your mouse.
  • MouseLookSmoothing. Toggles mouse smoothing.
  • MouseLookSensitivity. Set this value between 0.1 – 4.0 to adjust your mouse look sensitivity.

Controls

General

  • Mouse to look.
  • W, S, A, D to move.
  • SHIFT (hold) to run.
  • SPACE to jump.
  • LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
  • ESC to pause game or go back to previous window.
  • F5 to open Character Sheet.

Weapons

  • Z to toggle weapon.
  • RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

  • F9 to quick-save.
  • F12 to quick-load.

Feedback

Preferred method of feedback is the following thread on the forums.

http://forums.dfworkshop.net/viewtopic.php?f=18&t=141

When reporting bugs, please include the following in your report.

  • A clear description of what went wrong and process to reproduce problem (if possible).
  • Main system specs (OS, CPU, RAM, GPU).
  • If requested, please email output_log.txt file from inside the Daggerfall Unity_Data folder.
  • If requested, please email QuickSave.txt file from inside the Daggerfall Unity_Data/Saves folder (or from wherever your saves are directed).
  • Note that because log and saves are both plain text files, it is also possible to post these to forum thread above.

Thankyou!

And once again, a big thankyou to all contributors, testers, and supporters of this project. You are each helping to create something wonderful.