Daggerfall Unity – Climate Swaps

I wasn’t happy with needing to set climate properties before importing cities. I remember being able to change climates at run-time in Daggerfall Explorer and decided that’s how things should work in Daggerfall Tools for Unity.

After a solid few hours work, it’s now possible to set your city’s climate directly from the editor and have materials change immediately. No need to rebuild scene, it all happens procedurally like magic.



I also completed mesh import options for adding tangents (useful for normal maps) and secondary UVs (handy for light mapping). Everything is starting to feel nice and functional.

Posted in Daggerfall Tools for Unity.