Just a quick update today. I’ve been hard at work on Daggerfall Tools for Unity, adding caching, mesh combining, texture atlasing, ground planes, material sharing, and lots of small tweaks to vastly improve load times and reduce draw calls. I’m almost ready for first release build now. I just want to get in climate swaps and kill some bugs. Oh, and I need to write a manual as well.
Latest source code code is on the SVN now: https://code.google.com/p/daggerfall-unity/