Daggerfall Unity Test Build 3

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Please also download the ReadMe!

 

Patch Notes

  • Changed how genders are imported from classic saves based on new idea that gender byte is actually a bitfield and only first bit controls gender (0 for male, 1 for female). This should allow more classic saves to open. Requires more testing, please report any further issues with gender-swapped characters. Vampire/werewolf characters are still not considering working.
  • Fixed issue where player would appear in wrong exterior cell after loading game to an interior cell.
  • Fixed issue where saved player position would be incorrect after changing terrain sampler (e.g. enabling/disabling Nystul’s improved terrain then loading a saved game). When a change to terrain sampler is detected, player will be relocated to outside current location, or to origin of map cell if no location present. This logic may trigger when loading a quick-save created prior to 0.0.6.
  • Fixed another casing issue when lazy-loading saves in Linux for save importer.
  • Some buildings do not have an interior. These will now display the old chestnut “This house has nothing of value.” rather than throw an exception.
  • Class-based enemies (e.g. Spellsword, Thief) now have a health pool and can hurt you. Look out!

 

Controls

General

  • Mouse to look.
  • W, S, A, D to move.
  • SHIFT (hold) to run.
  • SPACE to jump.
  • LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.
  • ESC to pause game or go back to previous window.
  • F5 to open Character Sheet.

Weapons

  • Z to toggle weapon.
  • RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

  • F9 to quick-save.
  • F12 to quick-load.

 

Feedback

Preferred method of feedback is the following thread on the forums.

http://forums.dfworkshop.net/viewtopic.php?f=18&t=161

 

When reporting bugs, please include the following in your report.

  • A clear description of what went wrong and process to reproduce problem (if possible).
  • Main system specs (OS, CPU, RAM, GPU).
  • Any output logs or save files as requested. See ReadMe for more information.

 

Thankyou!

And once again, a big thankyou to all contributors, testers, and supporters of this project. You are each helping to create something wonderful.

Posted in Daggerfall Unity, Releases.