Just a quick post today. I have implemented the faction back-end for Daggerfall Unity, which is a key pillar of quests and NPC dialog. Here’s the data shown as a flat list in the Unity editor. All parent-child relationships are actually in place, list is just drawn flat for debugging.
Starting faction data is parsed from FACTION.TXT and your save games are supported too! Importing a classic save will now also import your standing with all factions.
While there isn’t much happening with factions yet in Daggerfall Unity, it’s impossible to implement many gameplay systems without them. I look forward to doing much more with this data in a future build.