For anyone new to Daggerfall Tools for Unity, here are some featured posts from 2014. If you are introducing the project to a new community, feel free to link these articles (or just link back to this one).
Time & Space and More
Looks at world time and day/night cycles, along with player GPS and beginnings of world streaming.
Direnni Tower – Full Demo
Fully playable demo inside your web browser, or standalone for Windows. Introduces sound system, ambient sound effects player, sky effects, combat, dual wielding, enemy AI, building interiors, and a lot more.
Streaming World – Part 3
Shows off the early streaming world system, along with some details about setting terrain tiles with marching squares.
First Android Build
Community member Eric creates a native build of Daggerfall city on Android (i.e. not using emulation).
Release 1.1 and City Basics Part Two
The current release at end of 2014. Also provides updated tutorials showing just how easy it is to create basic gameplay.