Effect System Status

Effects are the heart of Daggerfall’s spells, magic items, potions, diseases, advantages & disadvantages, and more. Almost anything that operates on an entity (such as the player or an enemy in game) by raising/lowering some attribute can be considered an effect. Each effect has a fairly singular purpose, for example “damage health” or “cure poison”. You can learn more about Daggerfall’s spell effects on this UESP page.

This page shows the current state of effect system in Daggerfall Unity. Items are colour-coded to the following legend:

  • Feature Complete (all done but subject to bug fixes and future refinements)
  • Mostly Complete (almost there, could be waiting on another system)
  • In Progress (work started but still has some way to go)
  • Not Started (work is yet to begin on this item)
  • Unscheduled (work will not begin within time frame of current version)

 

Spells

Each spell effect in Daggerfall is defined by a Group index and SubGroup index. The list of effects below is ordered by Group index then SubGroup index in bullet points (where present).

[0] Paralyze

[1] Continuous Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[2] Create Item

[3] Cure

  • [0] Disease
  • [1] Poison
  • [2] Paralysis

[4] Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[5] Disintegrate

[6] Dispel

  • [0] Magic
  • [1] Undead
  • [2] Daedra

[7] Drain

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[8] Resist

  • [0] Fire
  • [1] Cold
  • [2] Poison
  • [3] Shock
  • [4] Magic

[9] Fortify Attribute

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[10] Heal

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[11] Transfer

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[12] Soul Trap

[13] Invisibility

  • [0] Normal
  • [1] True

[14] Levitate

[15] Light

[16] Lock

[17] Open

[18] Regenerate

[19] Silence

[20] Spell Absorption

[21] Spell Reflection

[22] Spell Resistance

[23] Chameleon

  • [0] Normal
  • [1] True

[24] Shadow Form

  • [0] Normal
  • [1] True

[25] Slowfall

[26] Climbing

[27] Jumping

[28] Free Action

[29] Lycanthropy

[30] Water Breathing

[31] Water Walking

[33] Calm

  • [0] Animal
  • [1] Undead
  • [2] Humanoid

[34] Charm

[35] Shield

[39] Detect

  • [0] Magic
  • [1] Enemy
  • [2] Treasure

[40] Identify

[43] Teleport

[44] Tongues

 

Diseases

  • WitchesPox
  • Plague
  • YellowFever
  • StomachRot
  • Consumption
  • BrainFever
  • SwampRot
  • CalironsCurse
  • Cholera
  • Leprosy
  • WoundRot
  • RedDeath
  • BloodRot
  • TyphoidFever
  • Dementia
  • Chrondiasis
  • WizardFever

 

Poisons

  • Nux Vomica
  • Arsenic
  • Moonseed
  • Drothweed
  • Somnalius
  • Phyrric Acid
  • Magebane
  • Thyrwort
  • Indulcet
  • Sursum
  • Questro Vil

 

Magic Items – Powers

Note: There is a lot of crossover between magic item powers and player advantages.

[0] Cast When Used

  • [Related spell effects]

[1] Cast When Held

  • [Related spell effects]

[2] Cast When Strikes

  • [Related spell effects]

[3] Extra Spell Pts

  • [0] During Winter
  • [1] During Spring
  • [2] During Summer
  • [3] During Fall
  • [4] During Full Moon
  • [5] During Half Moon
  • [6] During New Moon
  • [7] Near Undead
  • [8] Near Daedra
  • [9] Near Humanoids
  • [10] Near Animals

[4] Potent Vs

  • [0] Undead
  • [1] Daedra
  • [2] Humanoid
  • [3] Animals

[5] Regens Health

  • [0] All The Time
  • [1] In Sunlight
  • [2] In Darkness

[6] Vampiric Effect

  • [0] At Range
  • [1] When Strikes

[7] Increased Weight Allowance

  • [0] 25% Additional
  • [1] 50% Additional

[8] Repairs Objects

[9] Absorbs Spells

[10] Enhances Skill

  • [All skills]

[11] Feather Weight

[12] Strengthens Armor

[13] Improves Talents

  • [0] Hearing
  • [1] Athleticism
  • [2] Adrenaline Rush

[14] Good Rep With

  • [0] Commoners
  • [1] Merchants
  • [2] Scholars
  • [3] Nobility
  • [4] Underworld
  • [5] All

 

Magic Items – Side Effects

Note: There is a lot of crossover between magic item powers and player disadvantages.

[15] Soul Bound

  • [Related creatures]

[16] Item Deteriorates

  • [0] All The Time
  • [1] In Sunlight
  • [2] In Holy Places

[17] User Takes Damage

  • [0] In Sunlight
  • [1] In Holy Places

[20] Low Damage Vs

  • [0] Undead
  • [1] Daedra
  • [2] Humanoid
  • [3] Animals

[21] Health Leech

  • [0] Whenever used
  • [1] Unless Used Daily
  • [2] Unless Used Weekly

[22] Bad Reactions From

  • [0] From Humanoids
  • [1] From Animals
  • [2] From Daedra

[23] Extra Weight

[24] Weakens Armor

[25] Bad Rep With

  • [0] Commoners
  • [1] Merchants
  • [2] Scholars
  • [3] Nobility
  • [4] Underworld
  • [5] All

 

Last updated 15 Sep 2018