Effects are the heart of Daggerfall’s spells, magic items, potions, diseases, advantages & disadvantages, and more. Almost anything that operates on an entity (such as the player or an enemy in game) by raising/lowering some attribute can be considered an effect. Each effect has a fairly singular purpose, for example “damage health” or “cure poison”. You can learn more about Daggerfall’s spell effects on this UESP page.
This page shows the current state of effect system in Daggerfall Unity. Items are colour-coded to the following legend:
- Feature Complete (all done but subject to bug fixes and future refinements)
- Mostly Complete (almost there, could be waiting on another system)
- In Progress (work started but still has some way to go)
- Not Started (work is yet to begin on this item)
- Unscheduled (work will not begin within time frame of current version)
Spells
Each spell effect in Daggerfall is defined by a Group index and SubGroup index. The list of effects below is ordered by Group index then SubGroup index in bullet points (where present).
[0] Paralyze
[1] Continuous Damage
- [0] Health
- [1] Fatigue
- [2] Spell Points
[2] Create Item
[3] Cure
- [0] Disease
- [1] Poison
- [2] Paralysis
[4] Damage
- [0] Health
- [1] Fatigue
- [2] Spell Points
[5] Disintegrate
[6] Dispel
- [0] Magic
- [1] Undead
- [2] Daedra
[7] Drain
- [0] Strength
- [1] Intelligence
- [2] Willpower
- [3] Agility
- [4] Endurance
- [5] Personality
- [6] Speed
- [7] Luck
[8] Elemental Resistance
- [0] Fire
- [1] Cold
- [2] Poison
- [3] Shock
- [4] Magic
[9] Fortify Attribute
- [0] Strength
- [1] Intelligence
- [2] Willpower
- [3] Agility
- [4] Endurance
- [5] Personality
- [6] Speed
- [7] Luck
[10] Heal
- [0] Strength
- [1] Intelligence
- [2] Willpower
- [3] Agility
- [4] Endurance
- [5] Personality
- [6] Speed
- [7] Luck
- [8] Health
- [9] Fatigue
[11] Transfer
- [0] Strength
- [1] Intelligence
- [2] Willpower
- [3] Agility
- [4] Endurance
- [5] Personality
- [6] Speed
- [7] Luck
- [8] Health
- [9] Fatigue
[12] Soul Trap
[13] Invisibility
- [0] Normal
- [1] True
[14] Levitate
[15] Light
[16] Lock
[17] Open
[18] Regenerate
[19] Silence
[20] Spell Absorption
[21] Spell Reflection
[22] Spell Resistance
[23] Chameleon
- [0] Normal
- [1] True
[24] Shadow Form
- [0] Normal
- [1] True
[25] Slowfall
[26] Climbing
[27] Jumping
[28] Free Action
[29] Morph Self (Lycanthropy)
[30] Water Breathing
[31] Water Walking
[33] Pacify
- [0] Animal
- [1] Undead
- [2] Humanoid
- [3] Daedra
[34] Charm
[35] Shield
[39] Detect
- [0] Magic
- [1] Enemy
- [2] Treasure
[40] Identify
[43] Teleport
[44] Comprehend Languages
Diseases
- WitchesPox
- Plague
- YellowFever
- StomachRot
- Consumption
- BrainFever
- SwampRot
- CalironsCurse
- Cholera
- Leprosy
- WoundRot
- RedDeath
- BloodRot
- TyphoidFever
- Dementia
- Chrondiasis
- WizardFever
Poisons
- Nux Vomica
- Arsenic
- Moonseed
- Drothweed
- Somnalius
- Phyrric Acid
- Magebane
- Thyrwort
- Indulcet
- Sursum
- Questro Vil
Magic Items – Powers
[0] Cast When Used
- [Related spell effects]
[1] Cast When Held
- [Related spell effects]
[2] Cast When Strikes
- [Related spell effects]
[3] Extra Spell Pts
- [0] During Winter
- [1] During Spring
- [2] During Summer
- [3] During Fall
- [4] During Full Moon
- [5] During Half Moon
- [6] During New Moon
- [7] Near Undead
- [8] Near Daedra
- [9] Near Humanoids
- [10] Near Animals
[4] Potent Vs
- [0] Undead
- [1] Daedra
- [2] Humanoid
- [3] Animals
[5] Regens Health
- [0] All The Time
- [1] In Sunlight
- [2] In Darkness
[6] Vampiric Effect
- [0] At Range
- [1] When Strikes
[7] Increased Weight Allowance
- [0] 25% Additional
- [1] 50% Additional
[8] Repairs Objects
[9] Absorbs Spells
[10] Enhances Skill
- [All skills]
[11] Feather Weight
[12] Strengthens Armor
[13] Improves Talents
- [0] Hearing
- [1] Athleticism
- [2] Adrenaline Rush
[14] Good Rep With
- [0] Commoners
- [1] Merchants
- [2] Scholars
- [3] Nobility
- [4] Underworld
- [5] All
Magic Items – Side Effects
[15] Soul Bound
- [Related creatures]
[16] Item Deteriorates
- [0] All The Time
- [1] In Sunlight
- [2] In Holy Places
[17] User Takes Damage
- [0] In Sunlight
- [1] In Holy Places
[20] Low Damage Vs
- [0] Undead
- [1] Daedra
- [2] Humanoid
- [3] Animals
[21] Health Leech
- [0] Whenever used
- [1] Unless Used Daily
- [2] Unless Used Weekly
[22] Bad Reactions From
- [0] From Humanoids
- [1] From Animals
- [2] From Daedra
[23] Extra Weight
[24] Weakens Armor
[25] Bad Rep With
- [0] Commoners
- [1] Merchants
- [2] Scholars
- [3] Nobility
- [4] Underworld
- [5] All
Magic Item – Artifacts
[0] Masque of Clavicus
[1] Mehrunes Razor
[2] Mace of Molag Bal
[3] Hircine Ring
[4] Sanguine Rose
[5] Oghma Infinium
[6] Wabbajack
[7] Ring of Namira
[8] Skull of Corruption
[9] Azuras Star
[10] Volendrung
[11] Warlocks Ring
[12] Auriel’s Bow
[13] Necromancer’s Amulet
[14] Chrysamere
[15] Lord’s Mail
[16] Staff of Magnus
[17] Ring of Khajiit
[18] Ebony Mail
[19] Auriel’s Shield
[20] Spell Breaker
[21] Skeleton’s Key
[22] Ebony Blade
Special Advantages
Acute Hearing
Adrenaline Rush
Athleticism
Bonus to Hit
- Animals
- Daedra
- Humanoids
- Undead
Expertise In
- Axe
- Blunt Weapon
- Hand-to-Hand
- Long Blade
- Archery
- Short Blade
Immunity
- Disease
- Fire
- Frost
- Magic
- Paralysis
- Poison
- Shock
Increased Magery
- 1.5x INT in Spell Points
- 1.75x INT in Spell Points
- 2x INT in Spell Points
- 3x INT in Spell Points
- INT in Spell Points
Rapid Healing
- General
- In Darkness
- In Light
Regenerate Health
- General
- In Darkness
- In Light
- While Immersed in Water
Resistance
- Disease
- Fire
- Frost
- Magic
- Paralysis
- Poison
- Shock
Spell Absorption
- General
- In Darkness
- In Light
Special Disadvantages
Critical Weakness
- Disease
- Fire
- Frost
- Magic
- Paralysis
- Poison
- Shock
Damage
- From Sunlight
- From Holy Places
Darkness-powered Magery
- Lower Magic Ability in Daylight
- Unable to Use Magic in Daylight
Forbidden Armor Types
- Chain
- Leather
- Plate
Forbidden Material
- Adamantium
- Daedric
- Dwarven
- Ebony
- Elven
- Iron
- Mithril
- Orcish
- Silver
- Steel
Forbidden Shield Types
- Buckler
- Kite Shield
- Round Shield
- Tower Shield
Forbidden Weaponry
- Axe
- Blunt Wepaon
- Hand to Hand
- Long Blade
- Missile Weapon
- Short Blade
Inability to Regenerate Spell Points
Light-powered Magery
- Lower Magic Ability in Darkness
- Unable to Use Magic in Darkness
Low Tolerance
- Disease
- Fire
- Frost
- Magic
- Paralysis
- Poison
- Shock
Phobia
- Animals
- Daedra
- Humanoids
- Undead
Last updated 28-July-2019