Effect System Status

Effects are the heart of Daggerfall’s spells, magic items, potions, diseases, advantages & disadvantages, and more. Almost anything that operates on an entity (such as the player or an enemy in game) by raising/lowering some attribute can be considered an effect. Each effect has a fairly singular purpose, for example “damage health” or “cure poison”. You can learn more about Daggerfall’s spell effects on this UESP page.

This page shows the current state of effect system in Daggerfall Unity. Items are colour-coded to the following legend:

  • Feature Complete (all done but subject to bug fixes and future refinements)
  • Mostly Complete (almost there, could be waiting on another system)
  • In Progress (work started but still has some way to go)
  • Not Started (work is yet to begin on this item)
  • Unscheduled (work will not begin within time frame of current version)

 

Spells

Each spell effect in Daggerfall is defined by a Group index and SubGroup index. The list of effects below is ordered by Group index then SubGroup index in bullet points (where present).

[0] Paralyze

[1] Continuous Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[2] Create Item

[3] Cure

  • [0] Disease
  • [1] Poison
  • [2] Paralysis

[4] Damage

  • [0] Health
  • [1] Fatigue
  • [2] Spell Points

[5] Disintegrate

[6] Dispel

  • [0] Magic
  • [1] Undead
  • [2] Daedra

[7] Drain

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[8] Elemental Resistance

  • [0] Fire
  • [1] Cold
  • [2] Poison
  • [3] Shock
  • [4] Magic

[9] Fortify Attribute

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck

[10] Heal

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[11] Transfer

  • [0] Strength
  • [1] Intelligence
  • [2] Willpower
  • [3] Agility
  • [4] Endurance
  • [5] Personality
  • [6] Speed
  • [7] Luck
  • [8] Health
  • [9] Fatigue

[12] Soul Trap

[13] Invisibility

  • [0] Normal
  • [1] True

[14] Levitate

[15] Light

[16] Lock

[17] Open

[18] Regenerate

[19] Silence

[20] Spell Absorption

[21] Spell Reflection

[22] Spell Resistance

[23] Chameleon

  • [0] Normal
  • [1] True

[24] Shadow Form

  • [0] Normal
  • [1] True

[25] Slowfall

[26] Climbing

[27] Jumping

[28] Free Action

[29] Lycanthropy

[30] Water Breathing

[31] Water Walking

[33] Pacify

  • [0] Animal
  • [1] Undead
  • [2] Humanoid
  • [3] Daedra

[34] Charm

[35] Shield

[39] Detect

  • [0] Magic
  • [1] Enemy
  • [2] Treasure

[40] Identify

[43] Teleport

[44] Tongues

 

Diseases

  • WitchesPox
  • Plague
  • YellowFever
  • StomachRot
  • Consumption
  • BrainFever
  • SwampRot
  • CalironsCurse
  • Cholera
  • Leprosy
  • WoundRot
  • RedDeath
  • BloodRot
  • TyphoidFever
  • Dementia
  • Chrondiasis
  • WizardFever

 

Poisons

  • Nux Vomica
  • Arsenic
  • Moonseed
  • Drothweed
  • Somnalius
  • Phyrric Acid
  • Magebane
  • Thyrwort
  • Indulcet
  • Sursum
  • Questro Vil

 

Magic Items – Powers

[0] Cast When Used

  • [Related spell effects]

[1] Cast When Held

  • [Related spell effects]

[2] Cast When Strikes

  • [Related spell effects]

[3] Extra Spell Pts

  • [0] During Winter
  • [1] During Spring
  • [2] During Summer
  • [3] During Fall
  • [4] During Full Moon
  • [5] During Half Moon
  • [6] During New Moon
  • [7] Near Undead
  • [8] Near Daedra
  • [9] Near Humanoids
  • [10] Near Animals

[4] Potent Vs

  • [0] Undead
  • [1] Daedra
  • [2] Humanoid
  • [3] Animals

[5] Regens Health

  • [0] All The Time
  • [1] In Sunlight
  • [2] In Darkness

[6] Vampiric Effect

  • [0] At Range
  • [1] When Strikes

[7] Increased Weight Allowance

  • [0] 25% Additional
  • [1] 50% Additional

[8] Repairs Objects

[9] Absorbs Spells

[10] Enhances Skill

  • [All skills]

[11] Feather Weight

[12] Strengthens Armor

[13] Improves Talents

  • [0] Hearing
  • [1] Athleticism
  • [2] Adrenaline Rush

[14] Good Rep With

  • [0] Commoners
  • [1] Merchants
  • [2] Scholars
  • [3] Nobility
  • [4] Underworld
  • [5] All

 

Magic Items – Side Effects

[15] Soul Bound

  • [Related creatures]

[16] Item Deteriorates

  • [0] All The Time
  • [1] In Sunlight
  • [2] In Holy Places

[17] User Takes Damage

  • [0] In Sunlight
  • [1] In Holy Places

[20] Low Damage Vs

  • [0] Undead
  • [1] Daedra
  • [2] Humanoid
  • [3] Animals

[21] Health Leech

  • [0] Whenever used
  • [1] Unless Used Daily
  • [2] Unless Used Weekly

[22] Bad Reactions From

  • [0] From Humanoids
  • [1] From Animals
  • [2] From Daedra

[23] Extra Weight

[24] Weakens Armor

[25] Bad Rep With

  • [0] Commoners
  • [1] Merchants
  • [2] Scholars
  • [3] Nobility
  • [4] Underworld
  • [5] All

 

Special Advantages

Acute Hearing

Adrenaline Rush

Athleticism

Bonus to Hit

  • Animals
  • Daedra
  • Humanoids
  • Undead

Expertise In

  • Axe
  • Blunt Weapon
  • Hand-to-Hand
  • Long Blade
  • Archery
  • Short Blade

Immunity

  • Disease
  • Fire
  • Frost
  • Magic
  • Paralysis
  • Poison
  • Shock

Increased Magery

  • 1.5x INT in Spell Points
  • 1.75x INT in Spell Points
  • 2x INT in Spell Points
  • 3x INT in Spell Points
  • INT in Spell Points

Rapid Healing

  • General
  • In Darkness
  • In Light

Regenerate Health

  • General
  • In Darkness
  • In Light
  • While Immersed in Water

Resistance

  • Disease
  • Fire
  • Frost
  • Magic
  • Paralysis
  • Poison
  • Shock

Spell Absorption

  • General
  • In Darkness
  • In Light

 

Special Disadvantages

Critical Weakness

  • Disease
  • Fire
  • Frost
  • Magic
  • Paralysis
  • Poison
  • Shock

Damage

  • From Sunlight
  • From Holy Places

Darkness-powered Magery

  • Lower Magic Ability in Daylight
  • Unable to Use Magic in Daylight

Forbidden Armor Types

  • Chain
  • Leather
  • Plate

Forbidden Material

  • Adamantium
  • Daedric
  • Dwarven
  • Ebony
  • Elven
  • Iron
  • Mithril
  • Orcish
  • Silver
  • Steel

Forbidden Shield Types

  • Buckler
  • Kite Shield
  • Round Shield
  • Tower Shield

Forbidden Weaponry

  • Axe
  • Blunt Wepaon
  • Hand to Hand
  • Long Blade
  • Missile Weapon
  • Short Blade

Inability to Regenerate Spell Points

Light-powered Magery

  • Lower Magic Ability in Darkness
  • Unable to Use Magic in Darkness

Low Tolerance

  • Disease
  • Fire
  • Frost
  • Magic
  • Paralysis
  • Poison
  • Shock

Phobia

  • Animals
  • Daedra
  • Humanoids
  • Undead

 

Last updated 15-Jan-2019