Daggerfall Unity 0.10.24 is now available on Live Builds page.
Improved Spectral Appearance (Pango/Interkarma)
So far in Daggerfall Unity, spectral enemies like Ghosts and Wraiths appear only as a grey solid. In classic, these enemies appear as a very dark semi-transparent solid with red eyes. The thing is, these classic sprites actually have a lot of fine details inside them like bones and cloth that aren’t visible in either classic or Daggerfall Unity.
After some collaboration between Pango and I, we’ve setup an import process and custom shader to finally show off these fine details and correctly render spectrals as semi-transparent with red eyes. This is how ghosts and wraiths look in classic game data, just the DOS game couldn’t render them this way.
Pango added a very small amount of emission to their lighter areas so they have just a hint of their spooky form in pitch darkness.