Live Builds have been updated to version 0.10.9. This is primarily a bug-fix build, but a few new features have been added to the mix.
Edit: Builds have been updated to 0.10.10 to fix an intermittent issue with combat targeting.
World Data Overrides (Hazelnut)
This is a longer-term initiative empowering modders to edit and change the world itself by providing substitute game data on the fly. While this is still under development, substantial progress has been made and is available in Daggerfall Unity now. For an early example, the below crypt has a few customisations. I have copy-pasted Hazelnut’s words in the list below.
- A third coffin – the centre one.
- A fiery birdbath (or whatever you would call it) in the corridor outside the door.
- A floating green pot which you can just see behind, a bit further down the corridor.
- An Archaeologists sign! I needed to test new models would work, so just used the one provided by my guild mod.