The first Daggerfall Unity alpha release is now available on Live Builds. Since announcing this a few days ago, I’ve been honestly overwhelmed by the well-wishes and positive feedback from you all. Thank you everyone for your support, it means so much for a project like this. Your kind words help me to come back each day with a fresh heart.
So what does the alpha milestone mean? For Daggerfall Unity, this means we are now at broad feature parity with classic Daggerfall. Not only is the game playable from start to end, but all the core gameplay systems from classic are implemented and available. Hitting alpha means that development will shift from adding new gameplay features to refinement and fixing bugs. There are also a few features unique to Daggerfall Unity that I’ve been saving for the alpha cycle. Check out the roadmap to see what’s coming up next.
In some ways alpha doesn’t feel like a big deal. We were almost there in June with only a single enchantment effect and a couple of artifact effects remaining. But emotionally I feel that reaching this point really is a huge milestone. It represents the final stages of development are here at long last.