Daggerfall Unity Alpha Release

The first Daggerfall Unity alpha release is now available on Live Builds. Since announcing this a few days ago, I’ve been honestly overwhelmed by the well-wishes and positive feedback from you all. Thank you everyone for your support, it means so much for a project like this. Your kind words help me to come back each day with a fresh heart.

So what does the alpha milestone mean? For Daggerfall Unity, this means we are now at broad feature parity with classic Daggerfall. Not only is the game playable from start to end, but all the core gameplay systems from classic are implemented and available. Hitting alpha means that development will shift from adding new gameplay features to refinement and fixing bugs. There are also a few features unique to Daggerfall Unity that I’ve been saving for the alpha cycle. Check out the roadmap to see what’s coming up next.

In some ways alpha doesn’t feel like a big deal. We were almost there in June with only a single enchantment effect and a couple of artifact effects remaining. But emotionally I feel that reaching this point really is a huge milestone. It represents the final stages of development are here at long last.

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June Builds – Map Upgrades, Retro Rendering, Crime Features, and More!

New Live Builds are now available, combining all our work for month of June. We managed to get a lot done this month, even making a break into 0.8 with new crime features. Let’s start breaking it all down.

Improved Travel Map Search (Pango)

Some of the randomly named locations across the Illiac Bay can be challenging to search for. Either the name is very long like “Bleeding Redeemer of Kynareth” or just plain weird like “Old Barbyvyra’s Farm”, and players would sometimes need to switch back and forth between quest log and map screens before they could perfectly enter enough of the location name for search to work.

Those days are over with Pango’s most welcome upgrade to search in the travel map. Now you can just enter any part of the name, you don’t even need to spell it quite right, and the search will find all the closest matching locations. Look what happens when I mangle “Old Barbyvyra’s Farm” to just “barbv”.

 

First hit is exactly what I’m searching for, along with a reasonable number of other matches. If you enter enough of the name perfectly like before, the location will be selected immediately without showing the above UI.

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