After several test iterations, Daggerfall Unity is feeling reasonably solid across the two main platforms Windows and Linux. A huge thanks to all testers who helped discover early bugs and quirks. There’s obviously still more to fix, and a lot of game features to implement, but we have a pretty good starting point with this build. At some point, I need to push a stick into the ground and say “it starts here.”
It Starts Here
Daggerfall Unity 0.1 is now available for general download. Key features of this build are:
- Create a new character or load an existing character from a classic Daggerfall save.
- The entire world of the Illiac Bay is ready to explore at 1:1 scale to Daggerfall itself. Go anywhere, enter any dungeon, and explore any town.
- Quick-save and quick-load your progress.
- Dungeons are populated with fixed and random enemies just like in Daggerfall.
- Basic combat mechanics with the ebony dagger.
- Game console for enabling god mode, setting run speed, teleporting around world, etc.
- Lypyl’s enhanced sky mod with dynamic skybox, procedural clouds, and even phases of the moon!
- Nystul’s beautiful far terrain mod and improved terrain generation.
Updated to 0.1.1.Download Daggerfall Unity 0.1.1 (Windows) Download Daggerfall Unity 0.1.1 (Linux)
A PDF manual is included with the download, but you can also download a standalone copy.
I will be a little quiet the next few weeks due to current work commitments, but rest assured the next release is already being worked on. I will soon repeat the process of dropping test builds leading up to the next release milestone. Here’s a list of features scheduled for the next release.
- Early item support! Inventory will be imported from classic saves.
- Ability to open inventory window and equip items.
- Loot enemy corpses and treasure piles.
- Full save/load UI allowing for multiple saves.
- In-game options UI for changing game settings.
- The ability to rest to recover health.
- More contributor mods.
- More bug fixes.
There’s a lot of open source activity happening at the moment from contributors, so it’s possible we might end up with more features in the second release than listed above. I will reveal these on Twitter as they become ready to show off.