Short Work Break

Hey everyone! I’ll be taking a short break from the Workshop due to work commitments. I’ll still be around and will do what work I can on Daggerfall Unity, but next 2-4 weeks will be busy for me.

This lines up well with where things are at right now, as it’s mostly bug fix and support at end of 0.4 cycle. All the best! I look forward to posting new updates soon.

Daggerfall Unity Now Playable Start to End

That’s right! The main story quest in Daggerfall Unity is now completely playable from start to end. I’ve spent the last couple of months playing through the story quest, building out engine support, and fixing all the major bugs I could find. It’s true this game still has a distance to travel (spell system is next major journey) but this is a huge milestone in the project’s life cycle. It’s no longer fair to say Daggerfall Unity “isn’t playable yet”, that’s not even close to accurate anymore. And thanks to regular contributors like Nystul, Allofich, Hazelnut, and Lypyl, some of the later features on the roadmap are building out ahead of schedule.

The quest system has consumed around a year of my development time to bring to this point. It represents the single largest group of features in the project so far, and drives almost every other gameplay system forwards. I feel confident in saying the magic system probably won’t be anywhere near as challenging. And once we pass that milestone, everything else is on the downhill run.

 

Getting Started

After you grab the latest DragonBreak build from Live Builds page, there are two ways you can play through the main quest. You can either start a new character and play normally (using quests offered by any Fighters Guild to help level up between main quests) or use the “setmqstage n” console command to force the game to a specific point along the main quest process. There are 7 total quest stages, thus “setmqstage 1” through “setmqstage 7” are supported. Each stage is a chain of around two to six quests that represent a particular story arc in the game. If and when new problems are found with main quest, testers can quickly restart and test just that stage without playing through the whole game from the beginning.

If you want to play the game as normally as possible, start a new character. Playing the game from start to end normally is also an important and time-consuming part of the testing process, so your time here is valuable, even if something breaks and you need to start again. But if you want to perform focused testing of the main quest, grab a high level character save and use the “setmqstage n” console commands. I’ll post more details in this forum thread as time allows. Please offer feedback in that thread or ask general questions, and post to¬†Bug Reports forums with obvious bugs.

 

Stable Builds

The next step from here is to work towards a DragonBreak stable build and complete the 0.4 cycle. This might take several weeks as the main quest is a massive and complex system, there’s no telling what problems testers might run into. Once the stable build is ready, work will proceed on the spell system and 0.5.

 

Thank You

I also want to thank all of Daggerfall Unity’s contributors, supporters, mod-creators, and community members. You are all responsible for this project’s momentum, and for keeping morale high during those bleak periods of solid development where nothing visible seems to be happening. I am very excited for the future of Daggerfall Unity and the community building around it.

Cheers everyone!

 

For more frequent updates on Daggerfall Unity, follow me on Twitter @gav_clayton.

 

Dust of Restful Death

The main story quest in Daggerfall Unity is cracking along lately. The more problems I solve, the faster I can pass new quests. This has created a cumulative effect where things are snowballing towards the finish line. Today, I feel I’ve reached an important milestone with the main quest passing up to “The Dust of Restful Death”, only a few short steps from the end.

In this quest, the player briefly soothes the tormented bones of King Lysandus to learn why he requires vengeance. From a technical front, this is not only the result of a long chain of earlier quests, but required some new interaction between the world and quest system, and is the first quest to play an in-game cinematic.

There are bound to be problems and bugs to fix as the full story quest rolls out to testers, but for now let’s just enjoy this one quest where Lysandus has his big moment.