Daggerfall Unity 0.2.9 (Updated)

I’ve released a small patch to version 0.2.9. Latest download is on the standalone download page.

Patch notes for recent versions below:

0.2.7
  • Reverted minor change to terrain tilemap shader. This might fix black ground issue on older DX9 systems.
  • Implemented floating origin for Y axis to correct flickering shadows at high elevations. This still requires full testing.
  • Items imported from classic saves will have dye synced to material type at import time.
  • Settings INI now saves floats with invariant culture.
  • Update to Uncanny_Valley’s grass mod.
  • Added restart button to options UI.
  • Nystul fixed white interior textures when reflections mod enabled. Also fixes stalled fireplace animation.
  • Arrows should now always display correct inventory icon.
  • Can no longer equip arrows to hands.
  • Disabled bows until archery is implemented.
  • Can now open inventory from character window.
  • Weapon manager now resets sheathe state and equipped hand on new game / load.
0.2.8
  • Fixed floating origin issue that would start player high in the air when exiting a building at higher altitudes.
  • Nystul fix for resetting dungeon map on new game.
0.2.9
  • Disabled floating origin Y implementation for now. This means lighting and shadow issues at high elevations will return, particularly when using distant enhanced mod (which has a much higher vertical scale than default terrain).
  • Camera now clears background when inside a dungeon allowing you better see within the void.
  • Lypyl: Fix for white film on travel map. New console commands to display FPS and trigger action objects.
  • Nystul: Automap camera settings now preserved when opening automap.

For regular small updates on Daggerfall Unity, I can be found on Twitter @gav_clayton.

Posted in Daggerfall Unity, Releases.