I’ve completed the first pass at collision and gravity systems in Daggerfall Modelling. This still needs a few passes to fix some bugs, but is largely completed.
I’m not implementing a full physics simulation, just camera-scene collision and simple velocity for gravity. This is a looong way from a real game system, but it’s more than acceptable for a fancy model viewer. If you’d like to see an early preview of this feature check out the YouTube video below. This was recorded while using an XBOX360 controller, which is why you see a crosshair in the middle of the screen.