I’ve restored billboards (trees, rocks, etc.) to scenes and they generally light up correctly from surrounding point lights and the player’s personal light source. There is a simple light animation playing that changes the scale of the light volume +/- a small amount. Light attenuation means this effect is more obvious at the edge of the light radius than near the source.
The lighting system still needs a tidy-up, and a few bugs remain (such as the emissive wood textures you see in a few spots). I will continue to polish this leading up to Beta 2 release. Still, I’m happy overall with how the lighting is shaping up and posted a video preview.