For the last few versions, patch notes and downloads have been mirrored to our GitHub Releases page. Starting from upcoming July builds, our Releases page will be the official site to find new builds of Daggerfall Unity. Live Builds will be retired and redirect to Releases.
This comes with a few advantages. Patch notes, source, and downloads for each release now all live together in one place, and a longer release history can be maintained. Whereas Live Builds would only keep last two or three builds, Releases can retain all new versions going forwards. It also means new releases can be curated by other developers as future stewardship of Daggerfall Unity broadens beyond myself.
This is part of a strategy to make GitHub the primary Daggerfall Unity site in time for 1.0 release. As a project that has now been worked on by over 50 people across 5+ years, it doesn’t make sense for a personal blog site to be the centre of such an endeavour. I’ll have more to share about this as 1.0 approaches later in 2021.
Daggerfall Workshop started as a personal blog site outlining my journey creating exploring tools for Daggerfall. Since Daggerfall Unity reached classic parity in 2019, most of the posts here have been patch notes in bullet format. But if you look back over posts from a few years ago, there were more interesting and technical updates as the energy of development was in full swing.
My sentiment is the basic patch notes are starting to bury more interesting posts from DFU’s long development history. Rather than continue this trend, I’d like Daggerfall Workshop to stand as a journal of one person’s mad obsession gradually leading into a rather astounding fan remake that has since outgrown the person who started it.
Back to Its Roots
I’ll still post major news and events here on the Workshop, and I might even use it as a personal devblog again someday. There’s a future coming for Daggerfall Unity that doesn’t need me to manage every release and review every line of code. In that future, I’m just one more person who loves this game. I might at last have some time just to play for fun and build mods of my own on the side.
And someday after 1.0, once I’ve had time to decompress and organise my thoughts, I’d love write a detailed postmortem of Daggerfall Unity’s development. This would be a fitting capstone to the Workshop after more than 20 years of tinkering on this unique game.