Daggerfall Unity Beta 0.11.4 is now available for download on Live Builds and Releases page. This is a heavy bug-fix build with some new mod support.
As always, a big thank you to everyone adding new code, fixing bugs, and helping test. You all help make each release the best it can be.
General Fixes & Improvements
KABoissonneault
- Added the ability for mods to specify an item type as “noRepairs”
- Modding the character sheet’s Skills dialog UI mod system
- Fix: Show biography skill bonuses during character creation
- Added two event handlers for loot spawning
- Added “weather”, “season”, and “climate” quest trigger conditions
- Added new time-related text macros
- Expose the SpellMaker and its subwindows to mods UI
- Added “resistance” formula overrides.
Ferital
- Cache RMB blocks
- Add %mn and %fn macros support to TalkManagerMCP
- Change NPC knowledge in Talk Manager to match classic
- Fix automap update not triggering on some occasions
- Add a runtime method to fix invalid RDB blocks
- Use classic hack to fix Orsinium overlapping blocks
Pango
- Resynchronize vital indicators after toggling large HUD bug
- Quest and enchanted items exclusions wip
- Fix Castle Wayrest backroom door messages not showing up (issue #1974)
- Stack identical books together (enhancement)
- Immediately interrupt resting if you die
- Prevent levitating and swimming diagonally from being 40% faster bug
- Don’t reset lastSpell when using magic missile items bug
- Use monotonic screenshot filenames
- Preserve rumors line breaks on bulletin boards
Jefetienne
- Add Large HUD offset logic to FPSSpellCasting like in FPSWeapon
l3lessed
- SpeedChanger Updates
Hazelnut
- Allow water tile conversion to be handled by terrain texture mods
- fix warning on trade window
- Add new promptmulti action for 2-4 button message boxes in quests
- Add OnItemHover to inventory window for mods
- Open up spell book for mods
- Fix typo in DFU macro %pg1 bug
- Reset ship ownership on new game start bug
- Enable player torch shadows based on spell shadows setting
- Re-fix riding sprint in mods bug
- Refactor guild service window UI mod system
- Add formula for bank loans
XJDHDR
- Fixed ArgumentOutOfRangeException on loading game with new dungeon models
- Extra features for the CustomDoor script
Jay_H
- U0C00Y00 Fix
TheLacus
- Create ITerrainMaterialProvider and allow overriding by mods
- Add “Create > C# Mod Script” menu for quickly adding new mod script
Interkarma
- Add back Rigidbody to PlayerAdvanced
- Refill player vitals after banishment
- Prevent Seducer stunlock during transformation
- Fix out of work exception
- Use questor billboard when moved by their own quests
- Handle removal of magic items broken via combat hits
- Visibly show effect of Drain Speed on enemies
- Fix equipped “item used do” quest action handling and more
- Fix multiple “teleport pc” into dungeon desync from world
- Change Sx977 PlaySound usage
- PlaySound now counts times sound is played
- Fix ending condition for Lysandus’ Revenge
- Add “print_quests” console command
- Fix exiting non ground-level doors at higher terrain altitudes
- Unlock Castle Daggerfall doors after teleporting inside
- Console font fixes
- Exclude Mantellan Crux “BOX” as crushing hazard
- Fix custom region overlay on travel map
- Do not process exhaustion event if player already dead
- Store lastKeyCode during EventType.KeyDown handling
- Force weather update after teleporting to different climate
- Don’t import classis rumours in Save Explorer