Daggerfall Unity Beta 0.11.4

Daggerfall Unity Beta 0.11.4 is now available for download on Live Builds and Releases page. This is a heavy bug-fix build with some new mod support.

As always, a big thank you to everyone adding new code, fixing bugs, and helping test. You all help make each release the best it can be.

General Fixes & Improvements

KABoissonneault

  • Added the ability for mods to specify an item type as “noRepairs”
  • Modding the character sheet’s Skills dialog UI mod system
  • Fix: Show biography skill bonuses during character creation
  • Added two event handlers for loot spawning
  • Added “weather”, “season”, and “climate” quest trigger conditions
  • Added new time-related text macros
  • Expose the SpellMaker and its subwindows to mods UI
  • Added “resistance” formula overrides.

Ferital

  • Cache RMB blocks
  • Add %mn and %fn macros support to TalkManagerMCP
  • Change NPC knowledge in Talk Manager to match classic
  • Fix automap update not triggering on some occasions
  • Add a runtime method to fix invalid RDB blocks
  • Use classic hack to fix Orsinium overlapping blocks

Pango

  • Resynchronize vital indicators after toggling large HUD bug
  • Quest and enchanted items exclusions wip
  • Fix Castle Wayrest backroom door messages not showing up (issue #1974)
  • Stack identical books together (enhancement)
  • Immediately interrupt resting if you die
  • Prevent levitating and swimming diagonally from being 40% faster bug
  • Don’t reset lastSpell when using magic missile items bug
  • Use monotonic screenshot filenames
  • Preserve rumors line breaks on bulletin boards

Jefetienne

  • Add Large HUD offset logic to FPSSpellCasting like in FPSWeapon

l3lessed

  • SpeedChanger Updates

Hazelnut

  • Allow water tile conversion to be handled by terrain texture mods
  • fix warning on trade window
  • Add new promptmulti action for 2-4 button message boxes in quests
  • Add OnItemHover to inventory window for mods
  • Open up spell book for mods
  • Fix typo in DFU macro %pg1 bug
  • Reset ship ownership on new game start bug
  • Enable player torch shadows based on spell shadows setting
  • Re-fix riding sprint in mods bug
  • Refactor guild service window UI mod system
  • Add formula for bank loans

XJDHDR

  • Fixed ArgumentOutOfRangeException on loading game with new dungeon models
  • Extra features for the CustomDoor script

Jay_H

  • U0C00Y00 Fix

TheLacus

  • Create ITerrainMaterialProvider and allow overriding by mods
  • Add “Create > C# Mod Script” menu for quickly adding new mod script

Interkarma

  • Add back Rigidbody to PlayerAdvanced
  • Refill player vitals after banishment
  • Prevent Seducer stunlock during transformation
  • Fix out of work exception
  • Use questor billboard when moved by their own quests
  • Handle removal of magic items broken via combat hits
  • Visibly show effect of Drain Speed on enemies
  • Fix equipped “item used do” quest action handling and more
  • Fix multiple “teleport pc” into dungeon desync from world
  • Change Sx977 PlaySound usage
  • PlaySound now counts times sound is played
  • Fix ending condition for Lysandus’ Revenge
  • Add “print_quests” console command
  • Fix exiting non ground-level doors at higher terrain altitudes
  • Unlock Castle Daggerfall doors after teleporting inside
  • Console font fixes
  • Exclude Mantellan Crux “BOX” as crushing hazard
  • Fix custom region overlay on travel map
  • Do not process exhaustion event if player already dead
  • Store lastKeyCode during EventType.KeyDown handling
  • Force weather update after teleporting to different climate
  • Don’t import classis rumours in Save Explorer
Posted in Daggerfall Unity, Releases.

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