Roadmap July 2015

With 1.3 freshly released, it’s time for me to update my roadmap again. While my overall heading remains constant, the beats and rhythm of my short-term goals are always in flux, constantly evolving as I converge on solutions and new priorities emerge. I find that right after a release is the perfect time to step back and […]

Daggerfall Tools for Unity 1.3.31 Released!

Daggerfall Tools for Unity 1.3.31 release version now available! Key features of this version are: Full Unity 5 compatibility. New material and texture system. Using Standard shader everywhere possible. Simplified custom shaders for tile maps and billboard batches. Significantly improved batching and performance when using new Deferred path. Improved billboard batching using geometry shader, now […]

DFTFU Developer Preview 1.3.29

Edit: Release version 1.3.31 now available. Daggerfall Tools for Unity 1.3.29 is now available to developers for testing. This is a close-to-final version that still has a few kinks to iron out. However it should be close enough for developers to start testing and migrating their work. The key new features of this version are: Full […]

1.3 Incoming

Daggerfall Tools for Unity 1.3 is almost done. This version has a whole swag of improvements for developers to play with. Here’s the summary of new features. Extending Events have been added to key locations throughout the library. It should be easier than ever to write custom code to extend Daggerfall Tools for Unity without […]

Fast-Tracking 1.3 Release

I have decided to fast-track 1.3 into release status, as currently Unity 5 compatibility is in Developer Preview 1.3 only. A lot of new Unity 5 developers are downloading the latest 1.2 release version and experiencing problems, which leaves a bad first-impression of the tools. As a result, the promised text and translation features will […]

Featured Posts From 2014

For anyone new to Daggerfall Tools for Unity, here are some featured posts from 2014. If you are introducing the project to a new community, feel free to link these articles (or just link back to this one). Time & Space and More Looks at world time and day/night cycles, along with player GPS and beginnings […]