New Builds for October 2018
New builds are available on the Live Builds page now. This has been another huge month for Daggerfall Unity. We’re quickly closing the gap towards major parity with classic Daggerfall and exiting pre-alpha. The magic system has taken another big jump forwards this month with the number of implemented spell effects crossing the 90% complete mark.
I’ve also updated the main Roadmap and shifted a few magic-related items out of 0.5 into 0.7. This is so I can create a stable 0.5 build and start the downhill run towards exiting pre-alpha. I don’t think we’ll spend very long in 0.6, 0.7, and 0.8. These milestones have become more a formality at this point.
Alright, let’s unpack what’s new in October!
Automap SDF Fonts (Nystul)
The new SDF font system is now functional in automap UI. Now the fonts look smooth whether you’re zoomed all the way in or out of the map.
Advanced Climbing System (MeteoricDragon)
Daggerfall Unity isn’t just about reproducing classic 1:1 with quality of life features and mod support. We’re also adding depth to parts of the game that needed a bit more love in classic. If you’re the type of Daggerfall player who enjoys the Acrobat class, you probably want to make sure this option is enabled at Advanced > Enhancements.
The Advanced Climbing System allows characters with a high Climbing skill to not only scale walls, but to move in any direction, wrap around corners, cling to the wall, grab walls in the air, and leap off walls. A Khajiit with a high Climbing skill and magic can scale over practically any surface in the game. You can even climb out of water now, rather than face certain drowning.
In latest builds, you can rappel down walls by walking backwards off the top. I remember looking everywhere for that rope mentioned in Daggerfall’s manual, only to discover it wasn’t in the game. Well, who needs ropes when you can rappel?
If you’re a classic purist who prefers just scaling walls, all of these features are optional. Simply disable the Advanced Climbing System in settings and things are back to classic. The Advanced Climbing System is currently enabled by default for testing – and because it’s really fun to play with.